/*
 *  Copyright (C) 2009  Peter Kist & Jan Ripke
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __logic_gamestate__producer_h
#define __logic_gamestate__producer_h 1

#include <mediator/Producer.h>

namespace galaxy {

    namespace mediator {
        class Request;
        class RequestResult;
    }

    namespace logic {

        namespace gamestate {

            class Manager;

            class Producer: public mediator::Producer
            {
            public:

                Manager * m_Manager;    /**< logic::gamestate::Manager access */

                Producer() { };         /**< intentionally private */

            public:

                Producer(Manager& manager);
                virtual ~Producer(void);

                /** handes queries about the state of the gamestates */
                virtual bool handleRequest(mediator::Request const & Request,
                    mediator::RequestResultPtr& result);
                virtual int category () { return mediator::CATEGORY_LOGIC; };

                Manager * getManager() { return m_Manager; };
            };


        } // namespace gamestate
    } // namespace logic
} // namespace galaxy

#endif // __logic_gamestate__producer_h

